Star Wars – the Empire Strikes Back

Developer: Sculptured Software    Publisher: JVC    Release: 1992    Genre: Action

Star Wars – The Empire Strikes Back was released at an interesting time. By 1992 16-bit really took off and NES releases were drying up. Super Star Wars was the game I’m sure most were interested in and so TESB kind of fell by the wayside. Even now reviews for it are pretty sparse. Compared to its predecessor this is a pretty straightforward action platformer and fixes some of the more frustrating aspects of that game. It also has a number of problems of its own that bring it down unfortunately. You are better off going with the SNES game from the following year if you really want to capture the film in video game form.

The Empire Strikes Back eschews the free form structure of the first game and is a traditional side scroller. Unlike the previous title the game is strictly told from Luke Skywalker’s perspective. It cuts down on the variety but is more focused as a result. In terms of abilities Luke has both his lightsaber and blaster from the start. Although you do not start out as a Jedi you can perform a few extraordinary feats such as super jumping, which is absolutely critical to the game. New force abilities are found throughout the game (and weirdly enough before you meet Yoda) and run the gamut from super speed, an attack booster, to even levitation.

Although they lose the open structure of Star Wars it has little effect on the level design. Each map is absolutely huge with more than one path to the end. The developers have gone to great lengths to include all the signature elements of the film. You start off in the ice caves of Hoth riding a Tauntaun before hopping in a snowspeeder to take out a set number of AT-ATs. It isn’t as thrilling as its depiction in Shadows of the Empire however Lucas Arts/JVC have done an impressive job of letting you take these behemoths down, be it in vehicle or on foot just like the movie. The jungles of Dagobah are an imposing lot to navigate on the way to meeting Yoda. Next is a turn in an X-Wing on the way to the final battle in Cloud City.

I have to give the game credit for being so direct. My major problem with Super Empire Strikes Back is that it drags on far too long. I can appreciate adding levels to showcase characters like Han and Chewbacca but it also means you spend far too long in one location a good deal of the time. There really is no need to have 12-13 stages set on Hoth. The variety comes from a few vehicle segments. By focusing on Luke it moves at a brisk pace, capturing the best moments of the film in short bursts and moving on.

Empire Strikes Back shares its vicious difficulty with its 16-bit cousin. I like the animation but it also makes the controls sloppy. Luke tends to flail around a bit when jumping around and doesn’t react to your input immediately. There is a tedious amount of platforming and with the imprecise controls you’ll suffer many a cheap death. Even worse death throws you back to the beginning of that level, even if you’ve reached the boss. Considering some stages can take up to 20 minutes to navigate this is a particularly brutal design decision.

Speaking of bosses they are terrible. Bullet sponges are a pet peeve of mine and the Empire Strikes Back is egregiously bad with it. If you rely on your blaster it can take close to ten minutes to whittle them down if you survive that long. Using the lightsaber is faster but you open yourself up to juggling and dying within seconds. You get one life and six measly continues which just isn’t enough. It’s a shame as this could have been great with a little bit more time.

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Developer Sculptured Software worked the NES pretty hard and the results show. Empire captures the look of the movie about as well as you can on the NES and is pretty damn impressive. The environments are rich with detail and the game does a good job of providing some variety despite the film taking place in a mere 3 locations. The animation is the most impressive however. The Empire Strikes Back has some of the smoothest animation on the system in my opinion. The music admirably attempts to recreate the John Williams score with the sound being a step above its predecessor. There are numerous voice samples and though simplified that you’ll recognize key pieces of music from the movie. But you can tell the game is taxing the hardware as the music frequently cuts out.

In Closing

Star Wars – The Empire Strikes Back is a step in the right direction but that doesn’t mean it is good. This could definitely have used some more polish before being released. The core of a good game is there under a mountain of frustration. I have my issues with its SNES counterpart but I would still recommend that game over this.

The Empire Strikes Back

One thought on “Star Wars – the Empire Strikes Back

  1. This is the other game I played relentlessly back then. Very difficult game at first, but once you memorize it it’s not very hard. You can potentially make the game unbeatable by not picking up the lightsaber, and no lightsaber force power ups (doing so gives you the lightsaber) Played this game a lot back then, and tried all kinds of whacky stuff.

    Controller with a turbo button is highly recommended. That with the force blaster power, or lightsaber boost and most bosses are easy.

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