Developer: Capcom Publisher: Capcom Release: 09/90 Genre: Platformer
It’s hard to believe DuckTales is Capcom’s first actual Disney game as it really set a high bar. That it turned out so good comes as no surprise; Capcom were on fire with the NES. The fact that DuckTales is one of the greatest Nintendo games of all time though is. DuckTales is a master class in how to treat a license with respect. It is also the precursor to a string of high quality releases that are still pretty good today. Go buy this game.
When you think about it the series was practically tailor made for a video game adaptation. The cartoon was built on the back of Scrooge McDuck going on new adventures around the world every episode. At least in the first season; it got pretty weird later. I distinctly remember running home from Elementary School every day to catch the latest episode because it was so riveting. All it needed was someone to capture that in a game which Capcom did in splendid fashion. DuckTales was one of the best surprises of my adolescent gaming youth and I am glad it holds up today.
For its time DuckTales was a phenomenal artistic achievement. Capcom manage to capture the look of the show within the NES’s limitations and produce a stunning title. The animation is fantastic and the entire game has a vibrancy in color that almost defies the hardware. The soundtrack is equally fantastic and might be some of the best music Capcom produced on the system. Some of its themes (particularly the Moon) have even achieved godlike status.
Scrooge’s cane is your only weapon and it is incredibly versatile. The cane can be used as a pogo to reach higher ledges, bounce off enemies and even cross hazardous ground. While it cannot attack enemies directly it can smack around objects like blocks for the same purpose. You also use it to break open and throw certain objects around. The controls are precise with the exception of pogo jumping. It sometimes will not register depending on how you land on an object. With that one exception I have no other complaints.
In terms of its setup this plays like an offshoot of Mega Man. It makes sense as many of the same staff worked on it. You can select from five levels with the object being to collect its hidden treasure worth millions of gold. The map will take you to such exotic locations as the Amazon, Transylvania, the Himalayas, and even the Moon. Along the way a plethora of characters from the show make cameos, some to offer advice such as Huey, Dewey, and Louie and others that provide specific services. Launchpad will extract you from the current level, Gizmo Duck will eliminate barriers and even Bubba Duck helps out.
As much as I like the many uses of the cane it would mean nothing without exciting levels. The level design is the true star of the game. Each stage is massive and completely nonlinear with 1 or 2 paths to the exit. Along the way you’ll find plenty of diamonds to add to your money count and plenty of other helpful items in nearly every corner of a stage. Literally. Secrets are everywhere: in dead ends, unbreakable objects, and even behind false walls. There are few games that pack this many secrets, let alone on the NES. With time you’ll learn to explore every nook and cranny to find additional treasures that will massively boost your cash. Your total cash is only for bragging rights. But it is pretty addicting to see just how much you can accrue in a single run.
DuckTales is of moderate difficulty and considering the show’s demographic I can’t blame Capcom for being cautious about turning fans away. The game does an excellent job of easing you into its mechanics and unless you choose a slightly more difficult level like the Moon at the start prepares you for what’s to come. Life restoring cake and ice cream drop frequently and most enemies die easily. There is some suspect enemy placement at times but nothing that isn’t frustrating more than cheap. Even the bosses have simple Dr. Robotnik style patterns and pose little threat.
Since the game is so easy it unfortunately ends far too soon. The only real flaw with DuckTales is that it is so short. There are only five levels and you visit Transylvania three times during the course of the game. What is here is so great that you will want more, especially since you will more than likely breeze through most of it. Finding all of the secret treasure will take a long time but that isn’t for everyone. With another level or two this would have been legendary tier.
In Closing
What else is there to say? DuckTales is revered as an 8-bit classic and rightfully so. Between its innovative play mechanics and high production values it hangs with the best games on the platform. Still completely fun even after all these decades I still find new secrets hidden in its depths to this day. Platformers are rarely better than this. Classic.
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